Having finally cleared up the UVW mapping on all of the objects I had, I've managed to create some decent texture sheets for the models thus far, and the Gauntlet has turned out rather well. I've yet to do the LAF-250, though - the week has been more or less devoted to cleaning up and texturing the YT-1000 model. It turns out that the model had hundreds of interior polys and most of the polys were a complete mess; as such, it's proven nearly impossible to texture or work with.
Still, the Gauntlet is at least something to show at present:
While I admit, it's pretty amateurish in appearance, I don't think I've done all too badly with it. There's still a few problems, such as the fact that the outside edges of the wings are whitened by the white texture on the underside, but I feel it does it justice. After all, I'm not a 3d modeler or any good with textures; I doubt giving a group of games design students a 3d module and expecting miracles is a good way forward.
Still, watch this space. I'm going to make some headway on the YT-1000 (with Cally's help) and the LAF-250 finished, and hopefully then I can get the animation done. That shouldn't take too long; they say that 1/3 of the time modelling is the actual model, and 2/3s is the textures, after all.

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