Talking with my girlfriend over the YT-1000 so far, she's pointed out how difficult the UVs for the frieghter - as it exists now - are going to be to map properly, due to the fact it's riddled with polys with a rather large number of edges. So, I'm being left with little choice really but to use what I have, combine it later and hope for the best; but the more I look at it the more I think it won't work, and I'll just wind up re-doing it later. Not that I'm too pleased with the idea.
I've had a look through at potential candidates for the other two models, but things aren't looking too hopeful. Sadly, the era of the Star Wars timeline I've focused on is distinctly without Lore, which makes things difficult - no ship designs, no orthographic views... nothing. As such, I've found only a few that could work, but they're not exactly 'modeller friendly' designs.
First up is the Gauntlet, which is noted as a 'widely used' design amongst pirates of the Galaxy. While an ideal design, it's also extremely complex and could well take a while to design. There's also the LAF-250, which is a simpler design, though lacking an orthographic image anywhere, which will also make it a pain to model.
I guess I'm just going to have to cope, ultimately, and hope that I can actually pour out enough models to be ready by the end of the week, though I'm doubting it. I hold by the fact that I came here to do this course as a programmer, not a modeller; and given the chance I would much rather stick by my logical blocks of code than modelling; my perfectionism will never be happy with the arty side of games design.
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